
Creating Vertex buffer without format - GameDev.net
Dec 23, 2006 · In my old graphics engine, which had normal mapping and specular lighting, I was able to create a vertex buffer without a vertex format using mapVB = new VertexBuffer …
Realism Vs Fantasy. Which one preferred in RPGs? - Game Design …
Aug 28, 2007 · Anything to avoid a game over is usually positive. A gameplay decision is always more important than a decision regarding realism vs fantasy/sci-fi.If the character can be …
Unreal Networking design questions - GameDev.net
Feb 11, 2013 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.
Please comment my source - GameDev.net
Jan 8, 2007 · Popular Topics I want to start making video gamesFor Beginners Need some tips on making small top-down tiles more detailed.2D and 3D Art How did you shed your imposter …
More than one camera? - Graphics and GPU Programming
Feb 21, 2005 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.
[java] what is the proper way to create java gui? - GameDev.net
Aug 29, 2009 · At very least, with its current design, it's impossible to guarantee that a deadlock will not occur. Java threading works reasonably well. But since multi-threading is such a tricky …
ComplexLanguage-Scripx0r Accused Of High Treason, Abduction, …
Jun 5, 2006 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.
Using Lua with C# - Old Archive - GameDev.net
Oct 29, 2008 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.
Rotate between two vectors - Math and Physics - GameDev.net
Oct 15, 2005 · Designing Around Messaging - A ProcessGame Design and Theory Advertisement Game Development with Win32 and DirectX 11 - Part 00.5: ConceptGeneral and Gameplay …
New PC: What would you change? - GDNet Lounge - GameDev.net
Jul 26, 2005 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.