Trying to speed the graphics interface's development, Khronos updates OpenGL. Phones and the Web carry a competitive advantage over Microsoft's DirectX. Stephen Shankland worked at CNET from 1998 to ...
Stephen Shankland worked at CNET from 1998 to 2024 and wrote about processors, digital photography, AI, quantum computing, computer science, materials science, supercomputers, drones, browsers, 3D ...
Unlock the full InfoQ experience by logging in! Stay updated with your favorite authors and topics, engage with content, and download exclusive resources. Kenneth Harris, a NASA veteran who worked on ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Bad news for open standards browser-based gaming: Microsoft's has said that it won't be ...
Coinciding with SIGGRAPH 2011, the Khronos Group has released OpenGL 4.2, outlined exciting changes for WebCL, and detailed a new sensor processing API called StreamInput. OpenGL 4.2, which comes ...
The Khronos group has released versions 4.0 and 3.3 of the OpenGL spec, the latest version of the cross-platform, royalty-free 2D and 3D graphics API used on all major desktop operating systems, ...
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
Marking a significant change in terms of the quality of games than can offered through a web browser, the final release specification of the WebGL standard has been released. Overseen by collaborative ...
Google has launched a new project for Chrome that will let the browser run a wider range of 3D graphics content without downloading additional drivers. The open-source project, called ANGLE (Almost ...
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