Once upon a time, Unity promised to overhaul the way developers would build user interfaces in their Unity-powered games. This was roughly around the time man discovered fire*. [* In non-snark time, ...
If you're building Windows Presentation Foundation applications that will change over time or have some combination of complex workflows, rich user interaction, and significant presentation or ...
In my great big mess of "I've never done much winforms before, so let's do something difficult" code, I've run into a problem. I have several hundred user controls I need to load up at runtime, and it ...