For people looking to advance their skills in Scratch and add gravity and jumping to your 2D game. Simple to use and easily optimizable. This can work for platformers or other fun-skilled games.
That is likely due to network lag. Scratch cloud variables can often be quite glitchy and take quite a large amount of time to update. I know this may not be the answer you are looking for, but making an online multiplayer game that updates immediately is very difficult, if not impossible, using scratch. As described in this scratch wiki article: "To avoid overloading the cloud data ...
The scratch image is the most minimal image in Docker. This is the base ancestor for all other images. The scratch image is actually empty. It doesn't contain any folders/files ... The scratch image is mostly used for building other base images. For instance, the debian image is built from scratch as such: FROM scratch ADD rootfs.tar.xz / CMD ["bash"] The rootfs.tar.xz contains all the files ...
How do you make a breakable loop in Scratch? I'm using Scratch 2.0 and can't find any good way to make a loop breakable, from inside of the loop itself.
This simple shooter game is supposed to result in the sprite shattering and disappearing when hit. It will work maybe 40% of the time. Here's the link to the project and the relevant code block: ht...
4 This is for a mini program in Scratch. What I want to do: When a clone A of Sprite2 touches another clone B of the same Sprite2, both clones are deleted, but any other clone stays existing and executing. What I have tried: I have tried finding if there was an option like "touching another clone", but I haven't found it.
I am trying to write a scratch code in which on a button press a particular sprite will be displayed and on another button press another sprite will be displayed, the first one should disappears. ...
The forever loops that are supposed to increase score, are both under a when green flag clicked hat block. That means they only work for the main instance of their sprite; not for clones. Both the bullets and the enemies are clones; the main instances of the sprites are invisible and do not move. That means the touching block will never detect a collision. One solution is to replace the when ...
When I try to record a sound for my sprite in Scratch, nothing happens. I click on the microphone to record a new sound, then click on the circle to start recording, click on "allow" when that warn...